🚚 mv menu
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+1
-45
@@ -1,53 +1,9 @@
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import os
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import sys
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from enum import Enum
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from .base_mob import BaseMob
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from .character_builder import CharacterBuilder
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from .level import Level
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class Action(Enum):
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PIECE_SUIVANTE = (1, "Pièce suivante")
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COMBAT = (2, "Combat")
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FUIR = (3, "Fuir")
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QUITTER = (4, "Quitter")
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@property
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def code(self):
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return self.value[0]
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@property
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def libelle(self):
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return self.value[1]
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def clear_console() -> None:
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os.system('cls' if os.name == 'nt' else 'clear')
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def action_menu(actions_autorisees: list[Action] = None) -> Action:
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"""Affiche le menu et retourne une action valide."""
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actions_autorisees = list(Action) if actions_autorisees is None else actions_autorisees
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while True:
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print("\n------ Menu Action ------\n")
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for action in actions_autorisees:
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print(f"{action.libelle:<20} : {action.code}")
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try:
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choix = int(input("\nChoix : "))
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clear_console()
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for action in actions_autorisees:
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if action.code == choix:
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return action
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print("Mauvais choix")
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except ValueError:
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clear_console()
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print("Veuillez saisir un nombre.")
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from .menu import Action, action_menu
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def play_room(room: list[BaseMob], level: Level) -> int:
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