From 38ea663dad386fac15e1b5a9194487aaedb74088 Mon Sep 17 00:00:00 2001 From: anthony-melin Date: Thu, 16 Jul 2026 20:28:32 +0200 Subject: [PATCH] =?UTF-8?q?=F0=9F=8E=A8=20code=20format?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- level.py | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/level.py b/level.py index ec57aed..e064fcd 100644 --- a/level.py +++ b/level.py @@ -1,5 +1,6 @@ """ Class Level """ import random + import mobs_utils @@ -9,12 +10,10 @@ class Level: def __init__(self, difficulty, player): """ Chargement du niveau """ print("Loading Level") - self.mobs_in_level = mobs_utils.generate_random_mob_list( - random.randint(2, difficulty)) + self.mobs_in_level = mobs_utils.generate_random_mob_list(random.randint(2, difficulty)) self.exit_level = True self.player = player - self.rooms = mobs_utils.generate_random_rooms( - self.mobs_in_level, difficulty) # Liste des pièces du niveau + self.rooms = mobs_utils.generate_random_rooms(self.mobs_in_level, difficulty) # Liste des pièces du niveau self.current_room_index = 0 # Index de la pièce actuelle print("Level Loaded")