🚧 wip refactoring mob
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@@ -1,16 +1,13 @@
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""" Class Level """
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import random
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from .mobs_utils import generate_random_mob_list, generate_random_rooms
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class Level:
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""" Class Level """
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def __init__(self, difficulty, player):
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def __init__(self, difficulty, player, mob_list):
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""" Chargement du niveau """
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print("Loading Level")
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self.mobs_in_level = generate_random_mob_list(random.randint(2, difficulty))
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self.mobs_in_level = generate_random_mob_list(mob_list, difficulty)
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self.exit_level = True
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self.player = player
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self.rooms = generate_random_rooms(self.mobs_in_level, difficulty) # Liste des pièces du niveau
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