import logging from .random_utils import generate_random_mob_list, generate_random_rooms logger = logging.getLogger(__name__) class Level: """ Class Level """ def __init__(self, difficulty, player, mob_list): """ Chargement du niveau """ logger.debug("Loading Level") self.mobs_in_level = generate_random_mob_list(mob_list, difficulty) self.exit_level = True self.player = player self.rooms = generate_random_rooms(self.mobs_in_level, difficulty) # Liste des pièces du niveau self.current_room_index = 0 # Index de la pièce actuelle logger.debug("Level Loaded") def combat(self, mob, player): pvs = [] while mob.current_pv > 0 and player.current_pv > 0: if mob.speed > player.speed: mob.perform_attack(player) player.perform_attack(mob) else: player.perform_attack(mob) mob.perform_attack(player) pvs.append({ 'player': player.current_pv, 'mob': mob.current_pv }) return pvs