init
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from character_builder import CharacterBuilder
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from level_one import Level
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import os
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def action_menu():
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""" Menu Action du niveau """
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print("\n------ Menu Action ------\n")
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print("Pièce Suivante :\t 1")
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print("Combat : \t\t\t 2")
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print("Fuir : \t\t\t\t 3")
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print("Quitter :\t\t\t 4")
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return int(input("\nChoix : "))
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# Exemple d'utilisation
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if __name__ == "__main__":
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loaded_character = CharacterBuilder.load_character("Jamin")
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if loaded_character:
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print(loaded_character)
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level = Level(2, CharacterBuilder.load_character("Jamin"))
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player = level.player
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rooms = level.rooms
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number_room = len(rooms)
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print(f"Nombre de pièce dans le donjon : {number_room}")
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while level.exit_level:
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os.system('cls' if os.name == 'nt' else 'clear')
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match action_menu():
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case 1:
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if level.current_room_index >= number_room:
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print("fin du donjon !")
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break
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room = rooms[level.current_room_index]
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print(f"Pièce actuelle : {level.current_room_index}")
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if room is not None:
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for mob in room:
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print(f"Un {mob.name} est devant toi !")
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match action_menu():
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case 2:
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level.combat(mob, player)
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if player.current_pv <= 0:
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print("!!!!!!!!! Joueur mort !!!!!!!!!!")
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break
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if mob.current_pv == 0:
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print(f"Le {mob.name} est mort !!")
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case 3:
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print("Tu fuis la pièce")
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else:
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print("\n ------ Pièce vide ------ \n")
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player.current_pv = player.max_pv
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level.current_room_index += 1
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case 4:
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level.exit_level = False
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print(f"Au revoir {player.name} !")
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case _:
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print("Mauvais choix")
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