from character_builder import CharacterBuilder from level_one import Level import os def action_menu(): """ Menu Action du niveau """ print("\n------ Menu Action ------\n") print("Pièce Suivante :\t 1") print("Combat : \t\t\t 2") print("Fuir : \t\t\t\t 3") print("Quitter :\t\t\t 4") return int(input("\nChoix : ")) # Exemple d'utilisation if __name__ == "__main__": loaded_character = CharacterBuilder.load_character("Jamin") if loaded_character: print(loaded_character) level = Level(2, CharacterBuilder.load_character("Jamin")) player = level.player rooms = level.rooms number_room = len(rooms) print(f"Nombre de pièce dans le donjon : {number_room}") while level.exit_level: os.system('cls' if os.name == 'nt' else 'clear') match action_menu(): case 1: if level.current_room_index >= number_room: print("fin du donjon !") break room = rooms[level.current_room_index] print(f"Pièce actuelle : {level.current_room_index}") if room is not None: for mob in room: print(f"Un {mob.name} est devant toi !") match action_menu(): case 2: level.combat(mob, player) if player.current_pv <= 0: print("!!!!!!!!! Joueur mort !!!!!!!!!!") break if mob.current_pv == 0: print(f"Le {mob.name} est mort !!") case 3: print("Tu fuis la pièce") else: print("\n ------ Pièce vide ------ \n") player.current_pv = player.max_pv level.current_room_index += 1 case 4: level.exit_level = False print(f"Au revoir {player.name} !") case _: print("Mauvais choix")