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elironwars-python/character_builder.py
T
2026-05-19 23:43:20 +02:00

106 lines
3.7 KiB
Python

import importlib.util
import json
import os
import sys
from typing import Callable
from base_mob import BaseMob
class CharacterBuilder:
save_character_impl: Callable[[BaseMob], str]
load_character_impl: Callable[[str], None]
@classmethod
def build_character(cls):
"""Demande à l'utilisateur de saisir les attributs du personnage."""
print("Création d'un nouveau personnage :")
name = input("Nom du personnage : ")
max_pv = int(input("Points de vie maximum : "))
strength = int(input("Force : "))
protection = int(input("Protection : "))
speed = int(input("Vitesse : "))
mob_type = 0
return BaseMob(name, max_pv, strength, protection, speed, mob_type)
@classmethod
def save_character(cls, character: BaseMob) -> None:
"""Enregistre un personnage dans un fichier JSON."""
filename = cls.save_character_impl(character)
print(f"Personnage enregistré dans {filename}.")
@classmethod
def load_character(cls, name: str) -> BaseMob | None:
"""Charge un personnage à partir d'un fichier JSON."""
try:
return cls.load_character_impl(name)
except Exception as e:
return None
def save_character(character: BaseMob) -> str:
"""Enregistre un personnage dans un fichier JSON."""
character_data = {
"name": character.name,
"max_pv": character.max_pv,
"current_pv": character.current_pv,
"strength": character.strength,
"protection": character.protection,
"speed": character.speed,
"mob_type": character.mob_type
}
filename = character.name + ".json"
with open(filename, "w", encoding='UTF-8') as file:
json.dump(character_data, file, indent=4)
return filename
def load_character(name: str) -> BaseMob | None:
"""Charge un personnage à partir d'un fichier JSON."""
filename = name + ".json"
if not os.path.exists(filename):
print(f"Erreur : Le fichier {filename} n'existe pas.")
return None
try:
with open(filename, "r", encoding='UTF-8') as file:
character_data = json.load(file)
# Vérification des clés essentielles dans le JSON pour éviter les erreurs
required_keys = ["name", "max_pv", "current_pv",
"strength", "protection", "speed", "mob_type"]
if not all(key in character_data for key in required_keys):
print(f"Erreur : Le fichier {filename} ne contient pas toutes les clés nécessaires.")
return None
# Construction du personnage
return BaseMob(
name=character_data["name"],
max_pv=character_data["max_pv"],
strength=character_data["strength"],
protection=character_data["protection"],
speed=character_data["speed"],
mob_type=character_data["mob_type"]
)
except json.JSONDecodeError:
print(f"Erreur : Le fichier {filename} n'est pas un JSON valide.")
return None
pydantic = None
name = 'pydantic'
if name in sys.modules:
pydantic = sys.modules[name]
elif (spec := importlib.util.find_spec(name)) is not None:
pydantic = importlib.util.module_from_spec(spec)
sys.modules[name] = pydantic
spec.loader.exec_module(pydantic)
if pydantic and os.environ.get('ELIRON_BUILDER') == 'pydantic':
pydantic_character_builder = importlib.import_module('pydantic_character_builder')
CharacterBuilder.save_character_impl = pydantic_character_builder.save_character
CharacterBuilder.load_character_impl = pydantic_character_builder.load_character
else:
CharacterBuilder.save_character_impl = save_character
CharacterBuilder.load_character_impl = load_character