Files
d-crawler/src/elironwars/level.py
T
2026-07-19 17:48:09 +02:00

36 lines
1.1 KiB
Python

import logging
from .random_utils import generate_random_mob_list, generate_random_rooms
logger = logging.getLogger(__name__)
class Level:
""" Class Level """
def __init__(self, difficulty, player, mob_list):
""" Chargement du niveau """
logger.debug("Loading Level")
self.mobs_in_level = generate_random_mob_list(mob_list, difficulty)
self.exit_level = True
self.player = player
self.rooms = generate_random_rooms(self.mobs_in_level, difficulty) # Liste des pièces du niveau
self.current_room_index = 0 # Index de la pièce actuelle
logger.debug("Level Loaded")
def combat(self, mob, player):
pvs = []
while mob.current_pv > 0 and player.current_pv > 0:
if mob.speed > player.speed:
mob.perform_attack(player)
player.perform_attack(mob)
else:
player.perform_attack(mob)
mob.perform_attack(player)
pvs.append({
'player': player.current_pv,
'mob': mob.current_pv
})
return pvs